Saturday, February 11, 2006

Terrasil South Africa

triangle or vertex 0

There goes some more detail on how to bet areas. Areas shall explain at a time.

Triangle or Vertex 0

It consists of 17 numbers, nine to the left of zero (22, 18, 29, 7, 28, 12, 35, 3 and 26) and seven to the right of zero (32 , 15, 19, 4, 21, 2 and 25), including zero.



To bet you must place a chip on each of the horses 4 / 7, 12/15, 19/22, 18/21 and 35/32, two chips in the square 25/26/28 / 29 and two tabs on the triple 0/2/3. In total nine chips are needed instead of the seventeen that would be required to bet on these numbers to full.
It wins if one of the seventeen numbers that are part of the vertex zero and the award varies depending on the combination to which it belongs the winning number.
Thus we have if you leave one of the numbers posted on horseback, the prize is 17 times the bet plus your bet, or a total of 18 chips. If one of the four numbers that form part of the square 25/26/28/29, the prize is 8 times the bet plus your bet. Whereas the square bet two chips, the prize is 16 cards plus 2 of the bet, or a total of 18 chips.
If one of the three numbers that are part of the triple 0/2/3, the award is 11 times the bet plus your bet. Whereas bet 2 chips, the prize is 22 cards plus 2 of the bet, or a total of 24 chips.
The probability of winning is 17 in favor to the 37 possible, equal to 48.64%.

Summary:
  • played 9 chips bet 17 numbers
  • They earn 18 or 24 tabs
  • p (win) = 48.64%

not forget to make bets of this type are only sense if the probability that the ball lands in this area is higher than the theoretical, and this can only happen in real casino tables, never in virtual casinos. Hope

= [p (win) * gain] - [p (lose) * loss]

Hope = [14/37 * 9 + 3 / 37 * 15] - [20/37 * 9] = -0.243

Earn banking.

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